Borderlands 4 cover art

Borderlands 4

Video GamesFPSLooter ShooterCo-opSeptember 12, 2025Full Orbit Games Editorial
6.8
GOOD

Opening Hook

There is a specific kind of exhaustion that sets in when a franchise refuses to evolve. It is not boredom, exactly, because the core mechanics are still fun. It is not frustration, because nothing is technically broken. It is the creeping realization, somewhere around hour eight, that you have done all of this before, that the jokes you are hearing are variations on jokes you heard a decade ago, and that the loot you are collecting is being fed into the same dopamine loop that hooked you the first time. Borderlands 4 is that exhaustion made manifest. Gearbox Software has delivered a competent, polished, and thoroughly predictable looter shooter that does nothing to justify its existence beyond "more Borderlands." For some players, that will be enough. For us, it left a lot to be desired.

Overview

Borderlands 4 takes the franchise to a new planet called Kairos, a world of floating islands, ancient alien technology, and the usual assortment of bandits, psychos, and mega-corporations vying for control. You play as one of four new Vault Hunters, each with their own skill trees and action abilities. There is Rexx, the brawler with a spectral fist that smashes through shields; Zara, the tech specialist who deploys hacking drones; Thorn, the huntress who commands a pack of alien beasts; and Dex, the grifter who creates holographic decoys. The core premise remains unchanged from previous entries: find the Vault, shoot everything between you and it, and collect approximately seventeen billion guns along the way. Developed by Gearbox Software and published by 2K Games, Borderlands 4 launched on September 12, 2025, for PS5, Xbox Series X, and PC, with up to four-player co-op across all modes.

Gameplay and Mechanics

Let us give credit where it is absolutely due: the gunplay in Borderlands 4 is the best the series has ever felt. Weapons have real punch, with satisfying recoil patterns, meaty sound effects, and visual feedback that makes every trigger pull feel impactful. The procedural gun generation system has been overhauled to produce even more outlandish combinations. We found shotguns that fired miniature black holes, sniper rifles that split bullets into homing bees on impact, and a legendary rocket launcher that played a banjo riff every time you scored a direct hit. The sheer variety is staggering, and the constant drip of incrementally better loot remains as addictive as ever. If all you want from Borderlands is more things to shoot and better guns to shoot them with, Borderlands 4 delivers in spades.

The four Vault Hunters are reasonably well-differentiated, though none of them reach the creative heights of past favorites like Fl4k or Salvador. Zara's hacking drone is probably the most interesting of the bunch, allowing you to turn enemy robots and turrets against their owners. But the skill trees, while offering meaningful build variety, feel iterative rather than innovative. Most skills are statistical bonuses wrapped in different flavor text, and the handful of genuinely game-changing capstone abilities are locked behind dozens of hours of investment. The new Kairos Rift system, which opens time-limited challenge dungeons with escalating difficulty and exclusive loot, is the most compelling endgame addition and hints at a more inventive game lurking beneath the surface.

Where Borderlands 4 stumbles hardest is in its mission design. The campaign is structured around a series of story missions that funnel you from one zone to the next, punctuated by side quests that range from mildly amusing to painfully tedious. The problem is that nearly every mission follows the same formula: go to a location, fight waves of enemies, interact with an object, fight more enemies, listen to a character talk, and then return to the quest giver. There is shockingly little variety in the objectives. One side quest literally asks you to collect ten pieces of trash from a landfill, and the self-aware joke the NPC makes about it being a fetch quest does not actually make it less of a fetch quest. The level design within combat encounters is solid, with good verticality and flanking options, but the connective tissue between fights is rote.

Presentation

Borderlands 4 has received a significant visual upgrade courtesy of Unreal Engine 5. The cel-shaded art style now features volumetric lighting, more detailed textures, and impressive particle effects that make explosions and elemental damage feel spectacular. Kairos is a more visually diverse planet than Pandora ever was, with floating crystal archipelagos, bioluminescent swamp regions, and industrial cityscapes that showcase genuine artistic ambition. The character designs, while still leaning heavily into the series' exaggerated cartoon aesthetic, are more detailed and expressive than ever. Boss encounters in particular are visual highlights, with screen-filling monstrosities that test both your reflexes and your frame rate.

The sound design is largely excellent, with thunderous weapon effects and a dynamic soundtrack that escalates during combat and settles into atmospheric ambience during exploration. The voice acting is a mixed bag, however. The four Vault Hunters deliver solid performances, and several supporting characters are genuinely well-acted, but the main villain, a megacorp CEO named Vance Orion, is so aggressively annoying that his frequent radio interruptions became something we dreaded rather than enjoyed. The humor, more broadly, is Borderlands 4's most divisive element. If you found Borderlands 3's writing tiresome, nothing here will change your mind. The references are dated, the memes are stale, and the game seems convinced that volume and repetition are substitutes for comedic timing.

Content and Value

The main campaign runs approximately 25 hours, with side content pushing that toward 40 to 45. The endgame consists of Kairos Rifts, a Mayhem mode equivalent that increases difficulty and loot quality, and weekly challenge events with exclusive cosmetic rewards. For a $69.99 game, there is a reasonable amount of content, though the quality is inconsistent. The campaign's second half is notably stronger than its first, with better setpieces and fewer filler quests, but getting there requires pushing through a sluggish opening that takes far too long to give you your full kit of abilities. Co-op remains the best way to experience Borderlands, and playing with friends does elevate the weaker content through shared chaos. But as a single-player experience, the repetition and weak writing are much harder to overlook. A season pass has already been announced with four planned DLC expansions, which feels premature given that the base game's content feels stretched thin in places.

What Works and What Does Not

Borderlands 4 is a game of sharp contrasts. The moment-to-moment gunplay is superb, the best the series has produced, with a loot system that keeps the dopamine flowing. The visual upgrade is welcome, and the new planet offers some genuinely striking environments. But everything surrounding the combat feels stuck in 2012. The mission design is antiquated, the humor is exhausting, and the story fails to provide any compelling reason to care about the characters or the world at stake. The Kairos Rift system shows promise as an endgame loop, but it is not enough to disguise the fact that Borderlands 4 plays it painfully safe. Gearbox has refined the formula without reimagining it, and in a market crowded with excellent shooters, refinement alone is not enough.

Pros

  • Gunplay is as satisfying as ever, the best in the series
  • Four distinct Vault Hunters with viable build variety
  • Impressive visual upgrade with Unreal Engine 5

Cons

  • Humor falls flat frequently with dated references
  • Mission design is stale and repetitive throughout
  • Story is weak with an annoying main villain
  • Feels too familiar, offering little meaningful evolution

Final Verdict

Borderlands 4 is the equivalent of ordering your usual at a restaurant. You know exactly what you are getting. It tastes fine. It fills the void. But there is no surprise, no discovery, no moment where you sit back and think "I have never had anything like this." If you are a dedicated Borderlands fan who simply wants another 40 hours of looting and shooting on a new planet, Borderlands 4 will satisfy that craving. The gunplay alone makes it worth experiencing, especially in co-op. But if you were hoping that Gearbox would use this entry to evolve the franchise, to take the lessons of games like Destiny 2, Deep Rock Galactic, and even their own Tiny Tina spinoff, you will be disappointed. Borderlands 4 is a good game trapped inside a great one that refuses to come out. We had fun, but we wanted to have so much more.